24 Carrot Island is a challenging early isle quest in Poptropica where you mus assist the townspeople and help discover what occurred to all their carrots. During the course of this quest, you'll strike the evil villain Dr. Hare and try to put a stop to his diabolical plans to steal all the carrots on the island. You can complete the whole quest readily if you follow all the measures in this 24 Carrot Isle Walkthrough.
The Beginning
Once you arrive by balloon on the isle, jump down and go left towards the Carrot Farm. Walk past the farmer and jump up onto the roof of the home after which go down the chimney. Go several steps to the right and you'll get an empty bowl that is on the ground near the couch. Leave the house the exact same way you came in, through the chimney. Go right to return to the starting place. Head to the right and then head inside the Carrot King Diner. Speak to the waitress right by the door and ask her to fill your bowl with milk. Once the bowl has milk inside, go back to the Carrot Farm and re enter the house through the chimney.
Once you're inside, keep walking to the right. You'll automatically put the bowl of milk on the floor where you picked it up. Head all the way to the right and go up to the second floor. Walk to the left until you reach the tub at the far end. Turn on the water. A little cat will leap out from the tub. The cat will move slowly if you follow him. Keep going until you and the cat go all the way downstairs. The cat will be very happy to see the bowl of milk and will drink it. The cat becomes your buddy and will follow you. Return back outside the home and head right to the main entrance place.
Walk all the way to the right until you arrive at Charlie's shop. Go inside and speak to the woman at the counter cat (his name is Whiskers) and then she'll present you with a crowbar.
Go outside of Charlie's Carrot Surplus Co. and then go right. Go to the next area, called the Factory. When you get there, keep running to the right. Jump up the left side of the factory to the roof and you'll find the Vent Blueprint. You'll find a way to use the pattern only a little later on while you are attempting to get through the dark halls inside the factory. Go down another side of the factory and you'll locate a passage with a grate on it. Click on the grate covering the pipe. You'll use the crowbar to open up it. Then go inside.
Factory Entrance
Run left through the pipe and pick up the Carrot Transporter. You probably will not desire it. Now jump up the left side of the conduit and then right to the right back over the valves that open and shut. To get past this section, simply stand near the edge and be patient. Go across as each one starts to close and you will be fine. Attempt to run across only one launch at a time. Some of them are tricky because they open and shut fairly fast.
Keep going and you will see a giant rat. To avoid him, jump up into the segment of conduit above your head. You are able to go down the other side and keep going left. Go up through the top and you'll arrive in a dark room.
What to Do Inside the Factory
The Machine Room
Run over to the left and stand before the Master Engine panel. There are three levers on the machine plus they are all in the up location. Move the left lever so that it's halfway between up and down. You will realize the green light over the lever will illuminate. Move the central lever all the way down and the right lever to the same position in between up and down as you did with the lever on the left. All three green lights will light up and then the primary lights in the room will go on and the master engine will start going.
Go to the right of the room and get up onto the boxes. Next get around the left onto the stage and then on top of the barrels. Bound onto the mechanical arm when it passes by. When you arrive at the platform on the right, jump away and go into the open port.
Port
The port is a little bit like a labyrinth where you can only see a little bit before you as you go. Lost? You can use the blueprints that you found out on the roof. Head down and to the left and keep going until you see part of the passageway which is covered in ice. Go up and through that passageway and then down another side. You will quickly come to where there is some of wire cutters on the ground. Run over them to pick up them. Keep going down and to the right and you'll arrive at another grate in the port. Click to enter the next room.
The Security System
When you enter the room, you will see a security system sign and it's enabled. Jump down onto the floor and quite rapidly a flying security robot will find you and then zap you. After you are zapped in a blinding flash of white light, you'll wind up in a brand new room in the factory. You'll see a panel above and to the right indicated as the security system. Using the wire cutters, sever all three wires to disable the system. Go around the right and you will see a grate you are able to go through to return into the port passages.
Packing Room
Jump up and go inside the vent. Then head up and to the right. You should quickly come to a brand new vent grate. Go inside and you'll be in another room of the factory where the carrots are set in crates. You have to jump through a few open chutes where carrot crates come flying through. Stand on the edge of each chute and wait for the crates to stop falling before continuing to the following one. The crates come in groups of different numbers. It is not too hard to determine the patterns if you are patient as you go past. Head to the right, when you get past the chutes and fall to the floor. then head around to the left of the room.
Soon you'll find a girl wearing a set of metal rabbit ears and unusual swirly spectacles. Snap on her and say, "Hey, What's that behind you?" Then the screen will change and you will see a close up of the top of her rabbit ears hat. Click the button on the ears and the hypnotic power will be disabled. The girl will retrieve a printout that gives you a password. Now go a bit to the left and jump back up to the vent grate where you entered. Head back into the port passageway.
Return to the Security Robot Room
Next you want to return to the security room. This really is the place where the robot zapped you.
You can continue safely by means of this room because you disabled the security system. Head for the door in the bottom right corner. There is a hint there that says only Authorized Bunny Drones can enter. When you try and go through the door, you will drop through a trap door in the ground because you're not an authorized bunny drone. That is okay, we're about to take care of that. When you fall through the trap door, you will arrive in a brand-new room. Drop down to the left and you will end up on a moving conveyer belt. Head to the right and be cautious to avoid the giant presses that come crashing down or you will get crushed. There's also some hot carrot juice that comes out that will burn you if you get hit. After you avoid these barriers, leap up onto the stage and you will spot a mechanical bunny ears hat exactly like the girl in another room was wearing. Run to pick up it. These are drone ears only like the rest of the people in here are wearing. Just do it and place them on now and then go through the Way Out.
You will arrive back in the room that had the security robot and the trap door. Go back to the security door that is big. Now that you're wearing the ears, you will have the ability to pass through.
Meet Dr. Hare
You'll see a guy in a pink bunny suit, when you enter the next room. It is Dr. Hare. Thinking you're one of his rabbit ear wearing drones, he will give you commands to begin the launching of his rocket. Jump up the spaceship. You will see a stage that is big on the right. It's a computer and there is a technician standing next to it. He is wearing the drone ears. Speak to him and pick the choice, "Look a giant bunny!" The display will change into a close up of the rear of the ears he is wearing. Press the power button to turn them away. You then need to click on the pc. You will get a prompt for the password. Enter "fuzzybunny". Next, the computer will prompt you for a command. The command is on a sticky note on the computer and it is launch rabbot. Remember to spell it like that. It is rabbot and not bunny. The Rabbot is the giant spaceship robot that Dr. Hare has built.
The robot spaceship will launch and then you will have the ability to control it with the joystick on the computer. Now you would like to try and crash the spaceship by moving it into the course of the oncoming asteroids. Each time you hit one, Dr. Hare will cry at you. After you hit four asteroids, the robot spaceship will explode and Dr. Hare will fly off into space. You just stopped Dr. Hare's evil scheme. Great job!
You will emerge again in Main Street and everyone here is happy and active remedying the town. Go all the way to the left and talk to the mayor. He'll give you the medallion for finishing the island and saving the town.